Today we'll be talking about the difference between making a game difficult and making it punishing and the mechanics involved with both. We'll also be talking about whether making a game difficult and/or punishing is a good or bad thing. First let's talk about what it means to have a game be difficult or punishing. … Continue reading Game Design Analysis: Difficulty vs Punishment
Game Design Analysis
Game Design Analysis: The Issue with Mobile Games
Have you ever noticed that the large majority of mobile games seem to be a drastically lower quality than the games available on PC or consoles? Or have you also noticed that the app stores are somewhat overflooded by shovelware, several copies of the same formula, or heaps of microtransaction and ad infested games? Well … Continue reading Game Design Analysis: The Issue with Mobile Games
Game Design Analysis: Minecraft and Roblox
Today we'll be talking about two big creation games and the impacts they've had on the world. Minecraft, the survival game that revolutionized sandbox gaming and climbed its way from a niche indie game to the greatest selling game of all time! And Roblox, the game that has inspired millions of kids and teenagers to … Continue reading Game Design Analysis: Minecraft and Roblox
Game Design Analysis: Roguelikes and roguelites
This week we'll be talking about roguelike and roguelite games. What's the difference between these two genres? Why are we seeing so many of them being made? And why exactly to they seem so addicting? We'll look into it here now. First let's talk about the difference between the two genres. Like the Metroidvania genre, … Continue reading Game Design Analysis: Roguelikes and roguelites
Game Design Analysis: Undertale
This article will contain spoilers for the game Undertale Today we're going to be analyzing a couple particular areas of Toby Fox's game, Undertale. We'll be talking about how some of the NPC dialogue is tailored to the player, what makes the fight with Sans so difficult, and how subtle changes could create a mood … Continue reading Game Design Analysis: Undertale
Game Design Analysis: N64 Tutorials
Today we won't be looking at one specific game, but rather a look at tutorials and how some games are clever and subtle about tutorials while others may be more poorly implemented and in your face. For now, we'll be focusing on games specifically on the Nintendo 64 console. Banjo Kazooie is an example of … Continue reading Game Design Analysis: N64 Tutorials
Game Design Analysis: Breath of the Wild
Hello everyone! Today we'll be analyzing what has become one of the most popular adventure games in the past decade: The Legend of Zelda: Breath of the Wild. This game was celebrated as being a completely open world experience and a freedom that hasn't existed in The Legend of Zelda since the original title. So … Continue reading Game Design Analysis: Breath of the Wild